
Travel across seven eras of New York to protect the timeline — and survive the consequences of changing history.
by: Wadjet Eye Games
for: Desktop

Travel across seven eras of New York to protect the timeline — and survive the consequences of changing history.
by: Wadjet Eye Games
for: Desktop
◆ Seven Historical Eras — Each chapter takes you to a distinct New York time period, from Gilded Age gang politics to Prohibition speakeasies to September 10, 2001.
◆ Death-and-Retry Time Loop — You can die in Old Skies, but time travel lets you restart the sequence and try alternate approaches without permanent save loss.
◆ Fully Voice-Acted Cast — Wadjet Eye’s largest voice cast yet, with Thomas Regin’s score connecting Old Skies to the emotional register of Unavowed and the Blackwell series.
◆ 1080p Hand-Drawn Art — Three times the resolution of Unavowed; the environments are the best-looking work this studio has produced.
◆ Lightweight PC Requirements — Runs on any machine from the last decade — 2 GB RAM, DirectX 5, and a 4 GB install make it accessible on virtually any Indian PC or laptop.




Developer:
Wadjet Eye Games
Publisher:
Wadjet Eye Games
Genre:
Point-and-Click Adventure
Release:
April 23, 2025
Supported Platforms:
Old Skies is a point-and-click sci-fi adventure developed by Wormwood Studios and published by Wadjet Eye Games, set in the same shared universe as Dave Gilbert’s Blackwell series and Unavowed. You play Fia Quinn, a time agent for ChronoZen — a government-licensed agency that sells supervised trips into the past to wealthy clients who have “unfinished business” with history. It launched April 23, 2025 on PC and Nintendo Switch. It’s built for story-driven players with patience for deliberate, dialogue-heavy adventure games; if you want reactive branching systems or deep puzzle mechanics, the Old Skies time travel puzzles will frustrate before they satisfy.
Old Skies opens in 2062 with Fia already tired. She’s not a rookie discovering the magic of time travel — she’s an experienced professional who has watched the same mistakes replay across centuries and developed a carefully maintained emotional distance from all of it. That framing does something rare: it invites you to experience wonder secondhand, through the clients you’re babysitting, while Fia’s own story quietly accumulates beneath the surface. Within the first thirty minutes you’re in a Prohibition speakeasy managing a client’s dangerous curiosity, and the writing already trusts you to pay attention rather than explaining itself.
The core point-and-click loop in Old Skies is among the most polished the genre offers in 2025 — clues are well-integrated, the interface is uncluttered, and the game never withholds information the player should logically have. The historical database mechanic, which allows Fia to search a log of events and biographies, is the one significant design stumble: search terms appear and disappear based on opaque criteria, and names you actively need are sometimes only unlockable through unrelated NPC conversations with no breadcrumbing. The time-loop sequences — where you relive a moment repeatedly until the correct sequence of actions emerges — are the game’s hardest problem to defend. They’re structurally sound in theory but feel like blindly cycling dialogue options in practice, with unskippable scene repetitions that punish rather than teach.
The Old Skies all endings and choices structure is less branching than Unavowed’s companion-driven system and more linear — this is fundamentally a directed story with dialogue choices that deepen characterisation rather than reshape outcomes. What it loses in flexibility it recovers in emotional precision. Each of the seven chapters is a self-contained episode built around a client with a plausible, human reason for wanting to visit the past; by the time the final chapter ties Fia’s personal timeline into the structure, the payoff is earned rather than manufactured. The September 10, 2001 chapter specifically handles its subject matter with more care and restraint than most narrative games would attempt.
Wadjet Eye’s 1920×1080 environments are a genuine step forward — the Gilded Age tenements, Prohibition bars, and near-future 2062 corridors each have a texture and identity that the studio’s earlier work couldn’t achieve at lower resolutions. Thomas Regin’s score is essential listening, not background noise: it modulates across eras without losing the melancholy thread that ties Fia’s story together. On performance, Old Skies is almost ostentatiously accessible — a 4 GB install, 2 GB RAM minimum, and DirectX 5 compatibility mean it runs on any machine sold in the last fifteen years, which for the Indian market translates to near-universal PC compatibility regardless of hardware tier.
Old Skies costs $19.99 on Steam and GOG — one of the strongest value propositions in story gaming this year. There are no microtransactions, no DLC, and no post-launch monetization of any kind. For the price of a single multiplex ticket in Mumbai, you get ten to fourteen hours of voice-acted, hand-drawn narrative that the AV Club called one of the best time travel stories in any medium.
Full voice acting across Old Skies’ largest cast yet makes it playable entirely by ear, which is rare for the point-and-click genre. The interface requires only basic mouse or d-pad navigation with no twitch timing or dexterity demands. There are no documented colourblind modes, but the hand-drawn art style uses high-contrast character and object design that makes inventory and interaction points visually distinct. The death-and-retry system removes any fear of permanent failure — every dead end resets you to the moment before, making the game genuinely stress-free for players who find consequence-heavy games inaccessible.
Old Skies has no multiplayer, and the genre doesn’t warrant one. The community around the game, concentrated on the Steam forums and Wadjet Eye’s own Discord, is a focused, spoiler-aware group of adventure game devotees — the same community that kept the Blackwell series alive across fifteen years. Speedrun times circulate in the low two-hour range, and the AppUnwrapper walkthrough published the day of launch is the community’s consensus go-to guide for players stuck on the database mechanic or the chapter puzzle sequences.
Unavowed is Old Skies’ direct predecessor in the Wadjet Eye canon and the natural comparison. Old Skies vs Unavowed comes down to this: Unavowed offers a larger companion-driven branching system with multiple endings shaped by your team composition; Old Skies wins on emotional depth, visual fidelity, and the maturity of its central protagonist while losing the structural flexibility that gave Unavowed its replay value.
Steins;Gate is the closest tonal peer in the time-travel narrative space — both are science fiction stories where the protagonist’s emotional cost of manipulating time is the actual subject of the work. Old Skies wins on puzzle integration and visual accessibility as a game; Steins;Gate wins on narrative scope, worldbuilding density, and the sheer magnitude of its emotional gut-punch once its final act lands.
Fia Quinn is Wadjet Eye's best protagonist
Seven fully realised historical settings
Runs on any hardware
Death without consequence
Time-loop puzzle sequences are structurally broken
The historical database is inconsistently designed
Minimal replayability

Travel across seven eras of New York to protect the timeline — and survive the consequences of changing history.
by: Wadjet Eye Games
All files are original, sourced from official developer.
The download will start from the developer’s website.
AnySoftware does not host, repack or modify download files in any way.
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Travel across seven eras of New York to protect the timeline — and survive the consequences of changing history.
by: Wadjet Eye Games
All files are original, sourced from official developer.
The download will start from the developer’s website.
AnySoftware does not host, repack or modify download files in any way.
Powered by

Travel across seven eras of New York to protect the timeline — and survive the consequences of changing history.
by: Wadjet Eye Games
All files are original, sourced from official developer.
The download will start from the developer’s website.
AnySoftware does not host, repack or modify download files in any way.
Powered by