First-person retail management game where you build and run your own supermarket from the shelves up.
by: Nokta Games
for: Desktop
First-person retail management game where you build and run your own supermarket from the shelves up.
by: Nokta Games
for: Desktop
◆ Full Retail Management Loop — Order stock from online or local markets, unpack boxes, price items, stock shelves, run the checkout, and hire staff to automate each step as you scale.
◆ 4-Player Online Co-op — Up to four players can manage a store simultaneously across PC and Xbox, with cross-platform co-op and Xbox Play Anywhere support.
◆ Security System — Cameras, alarm antennas, and hireable security guards each cover shoplifter detection in overlapping combinations, with guards also restocking shelved items stolen mid-session.
◆ Bakery DLC — An optional paid expansion adding 15 new products, a functional oven for fresh baking, a hireable Baker NPC, and 2 new display shelves.
◆ Over 1,000 Community Mods — Third-party modding via BepInEx is supported with a Nexus Mods library of over 1,090 mods covering new products, UI overhauls, and automation tools.
Developer:
Nokta Games
Publisher:
Nokta Games
Genre:
Retail Simulator
Release:
February 20, 2024
Supported Platforms:
Supermarket Simulator is a first-person retail management game developed and published by Nokta Games, a four-person Turkish studio founded in 2017. It launched in Early Access on February 20, 2024, reached full 1.0 release on June 19, 2025 on PC, and expanded to Xbox Series X|S on October 8, 2025. You run every facet of a supermarket — ordering stock, unpacking boxes, pricing products, stocking shelves, running checkouts, cleaning floors, and fending off shoplifters — with optional staff hires to automate each task as the business scales. It’s built for strategy fans and tycoon players who enjoy organisational gameplay at a relaxed pace. Players looking for complex economic simulation, deep strategic depth, or a narrative arc won’t find them here.
The first 30 minutes are immediately legible: you have an empty store, a computer terminal, a modest starting budget, and a single empty shelf. There is no tutorial in the traditional sense — the first run to the computer to place a stock order, the satisfying thunk of a cardboard box hitting your arms, and the act of pressing items onto a shelf one by one teach you the loop faster than any instruction panel could. The hook is precisely this tactile simplicity. Supermarket Simulator tips new players into competence within an hour, and the first day’s trading — watching customers file through your minimal store and register a modest profit — creates the pull that has kept players logging hundreds of hours.
The core management loop runs in predictable phases that deepen as you scale. Early game is entirely manual: you order stock from the in-game computer, collect deliveries from the vehicle outside, haul boxes to storage, unpack them, and carry individual items to shelves in real time. The pricing strategy is genuinely engaging — the market price fluctuates by product, and the optimal approach for Supermarket Simulator is to begin slightly below market rate (roughly $0.20 above your cost), then raise prices incrementally in small steps (5 cents at a time) while watching customer satisfaction. Best-selling items can sustain higher margins; loss-leader pricing on a popular staple drives foot traffic that improves overall basket size. As revenue grows, you hire cashiers, janitors, restockers, and security guards — each automating one manual task and shifting your role from floor worker to manager. The Bakery DLC, released in March 2026, adds a distinct production layer: you operate a functional oven, bake fresh goods like croissants, cookies, muffins, and pretzels, and sell them from dedicated display shelves or hire a Baker NPC to manage the process autonomously. The best Bakery DLC layout concentrates the oven and display shelves near the store entrance — bakery products have higher per-unit margins than most base-game SKUs and benefit from high visibility placement. The security system operates on a combinatorial logic: cameras, alarm antennas, and security guards each cover shoplifter detection, and any two of the three active simultaneously make the third redundant. The recommended loadout once guards are affordable is camera plus security guard — the guard both detects and physically confronts shoplifters, then restocks the retrieved items, which adds passive value beyond theft prevention alone. Multiplayer security desync was a documented issue through late 2025, with the May 2026 Patch 1.2.9 specifically fixing oven desynchronisation between host and clients and addressing storage rack behaviour when joined mid-session — the most recent evidence that Nokta Games is actively chasing co-op stability.
There is no story. The world outside the store consists of a local market district you visit for discounted wholesale stock and a neighbourhood from which online delivery orders originate. These are functional spaces, not world-building set dressing. The simulation’s “narrative” is entirely player-generated — the decision to pivot a corner store into a fresh-food specialist after a restocking crisis is more dramatic than anything the game scripts.
The visual style is clean and functional: convincing product packaging on shelves, a store interior that reads immediately as a real space, and customer NPCs that behave plausibly without demanding attention. It is not a visually ambitious game, and it doesn’t need to be — the genre’s appeal is tactile and organisational, not aesthetic. Audio serves a similar role: adequate ambient store noise and customer sounds create the sense of a working environment without being a design highlight. On performance, the game runs on hardware that was mid-range in 2020 — a GTX 1050 at minimum, GTX 1060 recommended — making it one of the most accessible management sims in terms of hardware requirements. Large stores in multiplayer create CPU load; Patch 1.2.9 in May 2026 added explicit CPU optimisation for larger store configurations and adjusted customer spawning to address this.
The base game costs $19.99 with a single optional paid DLC: the Bakery expansion at $4.99. All base game updates, including the full 1.0 release, co-op features, and restocker overhaul, were free to Early Access buyers. The Bakery DLC is the only paid post-launch content confirmed; there is no season pass, no cosmetic store, and no subscription. With a Nexus Mods library exceeding 1,090 community mods available for free, the game’s content longevity extends well beyond what the studio alone delivers. For a $19.99 entry into a genre where 40–200+ hours of play is typical, the value-to-price ratio is genuinely exceptional.
System requirements sit well below current-gen expectations — 4GB RAM, a GTX 1050, and 5GB of storage means even a budget laptop from 2019 can run this. The first-person perspective and organic task-based tutorial lower the skill barrier for players new to management sims. The main accessibility gap is the absence of documented colourblind modes or remapping options in community sources. Controller support exists for Xbox and has been patched for gamepad use in restocker and Baker submenus as recently as May 2026, indicating active console accessibility work.
Four-player online co-op on PC and Xbox — with cross-platform support — is one of Supermarket Simulator’s clearest differentiators from solo-only competitors. In practice, co-op is most enjoyable with a natural division of labour: one player on checkouts, one restocking, one on deliveries, and one managing orders and pricing. The multiplayer has historically been the buggiest part of the experience; the restocker system rewrite in April 2026 and the oven desync fix in May 2026 are the most recent examples of the studio actively addressing co-op stability. The community is large and constructive — the subreddit is active, the modding community on Nexus Mods has produced over 1,090 mods, and guides covering the Supermarket Simulator store layout for max efficiency and best pricing strategy are among the most thoroughly crowd-sourced in the genre.
Against Grocery Store Simulator, Supermarket Simulator wins on polish and employee depth — its restocker, cashier, janitor, and security guard NPC systems are more developed, and the base-game visual and mechanical quality is consistently cited as cleaner in head-to-head comparisons — but it loses on product variety and certain quality-of-life features at launch, where Grocery Store Simulator offered a trash compactor and multi-box trolley that Supermarket Simulator players had to wait on.
Against Retailer Simulator, Supermarket Simulator wins on content maturity and community size — nearly three million copies sold and a 1,090-mod library represent an established ecosystem that a newer competitor cannot replicate — but it loses to Retailer Simulator for players who specifically want a different retail setting or commercial focus beyond grocery.
The Core Loop Is Genuinely Therapeutic
Four-Player Co-op With Cross-Platform Support
1,090+ Community Mods
Bakery DLC Adds a New Layer
Multiplayer Desync Bugs Have Persisted for Months
Strategic Depth Has a Hard Ceiling
Console Multiplayer Requires Subscription
First-person retail management game where you build and run your own supermarket from the shelves up.
by: Nokta Games
All files are original, sourced from official developer.
The download will start from the developer’s website.
AnySoftware does not host, repack or modify download files in any way.
Powered by
First-person retail management game where you build and run your own supermarket from the shelves up.
by: Nokta Games
All files are original, sourced from official developer.
The download will start from the developer’s website.
AnySoftware does not host, repack or modify download files in any way.
Powered by
First-person retail management game where you build and run your own supermarket from the shelves up.
by: Nokta Games
All files are original, sourced from official developer.
The download will start from the developer’s website.
AnySoftware does not host, repack or modify download files in any way.
Powered by